Deciding on an engine


I have decided to use godot. I’m confident that I’ll be able to successfully make a piece of interactive art there, as it seems very similar to blender.

I did a texture over-haul on my old bird asset.

This is taken from the same camera-angle as my old floppfy boirdz asset, however I believe the textures should now work as as cell-shaded look within Godot.

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