Deciding on an engine
AlchemyJam » Devlog
I have decided to use godot. I’m confident that I’ll be able to successfully make a piece of interactive art there, as it seems very similar to blender.
I did a texture over-haul on my old bird asset.
This is taken from the same camera-angle as my old floppfy boirdz asset, however I believe the textures should now work as as cell-shaded look within Godot.
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AlchemyJam
This is my entry to Alchemy Jam
Status | In development |
Author | BraveGrumpy |
Genre | Role Playing |
Tags | alchemyjam, Blender, Cute, Singleplayer, Unity |
More posts
- Note about AIJun 24, 2024
- Getting StartedJun 24, 2024
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